Redstone Clock Block

The Redstone Clock, or Redstone Pulser as some may call it, is a block that emits a redstone signal on and off every 15 or so ticks. It's to replace Redstone Clocks that are circuits and can, sometimes, fail. Primarily one of the reasons why I started modding in the first place, I made this as a sure fire way to have clocks in the game without them breaking.

The Redstone Clock takes a minute or two to get started, but once it goes it'll continue until you break it.

The Redstone Clock activates redstone in the four cardinal directions, as well as the block below the clock.

Crafting
The crafting recipe for the Redstone Clock, in a way, mimics the most basic redstone clock you can make as a circuit. It requires 6 x Redstone and 2 x Redstone Repeaters.

On the top layer, the middle and left slots in the crafting table are Redstone, with the right slot being 1 of the Redstone Repeaters. On the middle row, the left and right slot are Redstone with the centre empty. The bottom row has a Redstone Repeater in the left slot and Redstone in the centre and right slot.

Configuration File
In the Configuration File there's a boolean called clockTick. B:clockTick=true When set to true, the Redstone Clock will make a tick sound every time it changes from active to inactive. I don't particularly know if anyone will ever want the ticking sound, but it's available if you do.

Warning/Bugs
Whilst it's not exactly a major bug as such, the Redstone Clock won't work properly with redstone that is 2 blocks higher than the clock. It'll activate the redstone but the redstone won't deactivate until it's affected by something else. If you're wanting redstone above the Redstone Clock, make sure there's 2 blocks above the Redstone Clock and then the redstone on top of that.