Configuration File (Legend of Zelda Expansion Mod)

As with the base Adventure Map Mod, the Zelda expansion also has it's own Configuration File. This, again, is to give the player more control over what happens in the mod.

Full File
The full file is: general { B:adventureMode=false I:eyeBallFrogSpoilTime=120 I:eyeDropsTime=120 S:gameType=DEFAULT I:grassRespawnTime=75 I:oddMushroomSpoilTime=120 I:oddPotionSpoilTime=120 I:potRespawnTime=75 I:rewardDirtRespawnTime=1000 }
 * 1) Configuration file
 * 1) general
 * 1) general

Zelda Adventure Mode
This is the Adventure Mode Boolean for the Zelda expansion. It does pretty much the same thing as it does in the base mod. It turns off most crafting recipes and various other things. If something is affected by this boolean, it'll say so on the individual pages.

This Adventure Mode Boolean will always be prefixed by the word "Zelda", to make it "Zelda Adventure Mode Boolean", so you know which specific configuration file affects what.

Eyeball Frog Spoil Time, Eyedrop Spoil Time, Odd Mushroom Spoil Time and Odd Potion Spoil Time
These 4 integers in the configuration file control how long it takes for the Eyeball Frog, Eyedrops, Odd Mushroom, and Odd Potion to spoil. They are all set to 120 seconds default.

Game Type
The Game Type is a String that will change some things in the game, such as Sword Beams or what drops from Hylian Grass or Reward Dirt.

Grass Respawn Time
The Grass Respawn Integer is how many ticks it takes for Cut Hylian Grass to grow back into Hylian Grass. It is in ticks, not seconds, however the ticks are random, meaning it could take a while. It's set to 75 as a default.

Pot Respawn Time
The Pot Respawn Integer is how many ticks it takes for Pot Base to grow back into a Pot. It is in ticks, not seconds, however the ticks are random, meaning it could take a while. It's set to 75 as a default.

Reward Dirt Respawn Time
The Reward Dirt Respawn Integer is how many ticks it takes for Loose Dirt to grow back into Reward Dirt. It is in ticks, not seconds, however the ticks are random, meaning it could take a while. It's set to 1000 as a default. It's set so high because the idea is that a player goes away and comes back a while later to re-dig it.