Configuration File (Nosh Adventure Map Mod)

This is just a general guide to the Configuration File for the Nosh Adventure Map Mod. Each expansion will have it's own Configuration File on top of this one. This is so that you can have more control over what you want to happen in your game.

The Full File
The Configuration File, when first loaded, will look like this: general { B:adventureMode=false B:clockTick=true S:fireMaster=DEFAULT S:fireMasterArrow=DEFAULT S:fireMasterBow=DEFAULT S:fireMasterSword=DEFAULT S:frostMaster=DEFAULT S:frostMasterArrow=DEFAULT S:frostMasterBow=DEFAULT S:frostMasterSword=DEFAULT B:pailAvailable=true B:renameAvailable=true B:repairAvailable=true B:repairAvailableSurvival=false } Now, on the relevant pages I'll be going in detail as to what changes what, this is just a general summary.
 * 1) Configuration file
 * 1) general
 * 1) general

Adventure Mode Boolean
The Adventure Mode Boolean is the biggest part of the Configuration File. It's primary purpose is to disable a number of crafting recipes. It also disables damage done to weapons and ramps up the durability on armour. However, this only applies to weapons and armour in my mod.

Clock Tick Boolean
This is the Boolean that enables or disables to clicking sound when the Redstone Clock changes from active to inactive.

Fire Master + Arrow/Bow/Sword Strings
These are the naming Strings for the Fire Master Gear. "DEFAULT" means it'll use the name in the .lang file, if you change it, the name of the item will be changed, so every instance of that item will have the name specified. The "fireMaster" String is for Armour and it'll only change the name of the armour, not the words "Chest/Leggings/Helmet/Boots".

Frost Master + Arrow/Bow/Sword Strings
These are the naming Strings for the Frost Master Gear. "DEFAULT" means it'll use the name in the .lang file, if you change it, the name of the item will be changed, so every instance of that item will have the name specified. The "frostMaster" String is for Armour and it'll only change the name of the armour, not the words "Chest/Leggings/Helmet/Boots".

Pail Available Boolean
This boolean is what activates or deactives the crafting recipe for the Empty Pail. I've separated this from the Adventure Mode Boolean as you may want players to be able to craft their own Empty Pails.

Rename Available Boolean
This boolean enables or disables the use of the Rename Command. It doesn't affect usage with Command Blocks.

Repair Available Boolean and Survival Repair Available Boolean
The Repair Available Boolean allows use of the Repair Command if you're an Operator (OP)/Admin. The Survival Repair Available Boolean allows the use of the Repair Command to anyone and everyone. Neither of these affect usage with Command Blocks.